Pages: 1 2 3 [4] 5 |
61. Skills that affect probing speed with Scan Probe Launcher - in Skill Discussions [original thread]
Sadly, survey is just a prerequisite for probing and doesn't do anything for exploration. Its bonus apply only to scanners (cargo scanners, ship scanners, survey scanners), and it's quite useless (scanners have already fast cycle, 3-4 seconds)... ...
- by Ryuga VonRhaiden - at 2007.11.26 22:35:00
|
62. New Skill: Bulk Trading - in Skill Discussions [original thread]
Edited by: Ryuga VonRhaiden on 24/11/2007 08:31:49 good idea :) btw try reposting here: http://oldforums.eveonline.com/?a=channel&channelID=3523 :P Do not try and find the signature... that's impossible. Instead only try to realize the...
- by Ryuga VonRhaiden - at 2007.11.24 08:31:00
|
63. how to i develop and in what direction should i be looking pls help - in Skill Discussions [original thread]
Originally by: Nigel Sheldon i just downloaded evemon which seems to help. but what i mean is, what do you guys think is best direction for my character to take outside of pvp well, you have a totally combat-oriented character, so if ...
- by Ryuga VonRhaiden - at 2007.11.23 10:13:00
|
64. Builder/Industrialist skills ? - in Skill Discussions [original thread]
Edited by: Ryuga VonRhaiden on 22/11/2007 13:27:30 starting from scratch and trying to make some money by buying off minerals from market and manufacturing things with unresearched BPOs is quite an impossible task. i'll just warn you about on...
- by Ryuga VonRhaiden - at 2007.11.22 13:26:00
|
65. Where were YOU progressing in the game when>>>>> - in Skill Discussions [original thread]
1 week: i had something alike 250-300k SP, there was not much i could do, i had a bantam and was slowly gearing to destroyers, wondering where could i possibly find 2mil ISK (i had no more than 500k). i was just trying to learn the very basics of ...
- by Ryuga VonRhaiden - at 2007.11.19 23:58:00
|
66. Training Skills Without Logging in... - in Skill Discussions [original thread]
Originally by: Vixel I want to be able to train my skills without logging into the game, is there any way to do so? Short answer? No! Long? Hell, no! we don't want character farmers, we'd just wish not to lose SP training time when un...
- by Ryuga VonRhaiden - at 2007.11.19 23:36:00
|
67. Skills for ECM jamming type stuff - in Skill Discussions [original thread]
cap skills are desired too, multispectral ECM use a lot of capacitor AFAIK Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature.
- by Ryuga VonRhaiden - at 2007.11.17 19:51:00
|
68. Skill training queue system wanted! - in Skill Discussions [original thread]
the idea (coming from devs, as far as i can recall) of a double-skill training (one short and one long) is fairly ok. we might have a long (24h+) skill in the background and a short(24h and less to complete) sharing SPs until the short one is fin...
- by Ryuga VonRhaiden - at 2007.11.17 19:48:00
|
69. Fleet Skills...I R Confuzzled! - in Skill Discussions [original thread]
organise a squadron, make yourself squadron leader and be in the same grid (that is, you have to see your mates on overview). then you'll be boosting yourself and your mates :) Do not try and find the signature... that's impossible. Instead on...
- by Ryuga VonRhaiden - at 2007.11.17 19:30:00
|
70. 11 learning skill at level 5... different scores? - in Skill Discussions [original thread]
some might be faked, others might have non-official skills (i.e. skills that were seeded long time ago and are of no use), others might have used some kind of bug i've heard sometimes of, that allowed to go beyond level 5. Do not try and find ...
- by Ryuga VonRhaiden - at 2007.11.17 19:27:00
|
71. QEN Skills - and Dr Caymus - in Skill Discussions [original thread]
Originally by: Qual Originally by: RaTTuS I think that means you are top Dr! We KNOW he is the top and have known for a long time. It is currently not possible for anyone to reach him unless he switch to training non optimal...
- by Ryuga VonRhaiden - at 2007.11.14 13:22:00
|
72. Advice on skills to train - in Skill Discussions [original thread]
Electronics will increase your CPU by 5% per level while Engineering will do the same for PG. You'd better have those skills at 5 ASAP. Then you should train Weapon Upgrades to 5 (lowers PG need of weapons by 5% per level) and Advanced Weapon Upgr...
- by Ryuga VonRhaiden - at 2007.11.13 09:54:00
|
73. New skill suggestion: "Mental Discipline" - in Skill Discussions [original thread]
15% might be excessive, but 10% should do :) Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature.
- by Ryuga VonRhaiden - at 2007.11.13 09:40:00
|
74. Skills and Attributes analysis [Rev2] - in Skill Discussions [original thread]
Originally by: Stephen HB The T2 Spaceship Command skills (AF/HAC/Intie/etc.) are all WIL/PER, by my reckoning totalling 50-60 ranks, probably 60-80 after Marauders/Black Ops/HACtors. Corrected, thanks :) BTW I already stated tha...
- by Ryuga VonRhaiden - at 2007.11.09 13:29:00
|
75. Skills and Attributes analysis [Rev2] - in Skill Discussions [original thread]
<reserved for rev3 and later> Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature.
- by Ryuga VonRhaiden - at 2007.11.09 12:05:00
|
76. Skills and Attributes analysis [Rev2] - in Skill Discussions [original thread]
Edited by: Ryuga VonRhaiden on 09/11/2007 12:07:50 Edited by: Ryuga VonRhaiden on 09/11/2007 12:05:26 Recently i've read a question that sounded like "What are the best attributes overall", and i was curious enough to crunch some numbers a...
- by Ryuga VonRhaiden - at 2007.11.09 12:04:00
|
77. Fleet/Wing/Squad command skills - in Skill Discussions [original thread]
errr... AFAIK there are already some boosts in command skills... at least (squad) Leadership increases targeting speed (or range, i don't remember) by 2% per level... Do not try and find the signature... that's impossible. Instead only try to ...
- by Ryuga VonRhaiden - at 2007.10.31 17:29:00
|
78. NEW SKILL IDEA....regarding war decs - in Skill Discussions [original thread]
Originally by: Mercykiller III we empire mercs need some boost :) when you're tired of glorious dogfights with industrial ships, incredible shuttle killings and huge fleet battles against overpowered freighters, you might consider rel...
- by Ryuga VonRhaiden - at 2007.10.31 16:42:00
|
79. Rest\ist tracking disruptors - in Skill Discussions [original thread]
Originally by: Jezabel2 well I have a total of 792 SP in missle launchers, u think id be better with them? :P:P in case of TD npcs, probably yes. you could also fit sensor boosters, but you'll have to sacrifice midslots... Do ...
- by Ryuga VonRhaiden - at 2007.10.31 16:36:00
|
80. A question about tactical shield manipulation - in Skill Discussions [original thread]
Originally by: Zampaktu Dogma My question is, have they fixed the problem with the tactical shield manipulation skill at level 5? I haven't been playing for some time now and just started again so I don't know if done something about the p...
- by Ryuga VonRhaiden - at 2007.10.31 16:30:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |